As the days grow shorter and darker, here’s a great game that will light up students in grades 6-12 with learning that’s actually fun. It’s a collaborative competition called InterroBang – a new term for the combined punctuation marks at the end of “Isn’t this amazing?!” – and it looks first-rate to me.
An interdisciplinary challenge that focuses on culture, creativity, exploration, and science, InterroBang runs from now through January—perfect timing for those winter weeks when kids need a really fun project filled with choice, autonomy, problem solving, content knowledge, and creativity.
The rules of InterroBang are simple, but they contain all the elements of great project-based learning. Kids visit the InterroBang website to pick (or create) their own “mission” to carry on their own or with a team. (Strategic alliances are part of the fun.)
Depending on the complexity of the challenge they choose, they’ll get different numbers of points for completing it to the satisfaction of the contest judges (which includes other players and mentors at higher levels of the game, as well as a panel of experts).
The mission can be intellectual, technical, or artistic, but it has to involve physical action, not just thinking and writing. Students devise their plan, and then they go out and do it, documenting their actions with pictures, video, and audio. Once that’s completed, the mission becomes a “deed” – posted on the website for others to view. Then players can go on to choose another challenge, join a new team, win more points, and so forth.
To me, InterroBang’s beauty is the flexibility and creativity it affords participants. For example, here are five sample “missions” that kids might take up or adapt, each with a different focus area:
• ME, UNPLUGGED. (Focus: Culture) Use no electrical or battery-driven devices for 24 hours. Write a detailed diary of the experience (you may use a camera to document the day). (Level 1, 10 points)
• UNDERCOVER. (Focus: Exploration) Visit someplace you have been before, but dressed as someone who does not belong. Document how people talk to you, how they treat you, and have your collaborator take pictures. Write up your reflections on the experience. (Level 2, 20 points)
• TRESPASSING THE PAST (Focus: Exploration) Find a highly frequented building or place (a shopping center, a racetrack, etc.) and find out what used to be there. Indicate what the land was used for and why it was developed. Provide pictures of the before and after. (Level 2, 20 points)
• TINKER. (Focus: Creativity) Take a common household item apart and find out how it works. Putting it back together is encouraged. Making it into something new gets you extra points. (Level 2, 20 points)
• PAPYRUS PILOT. (Focus: Science) Either try to break an official paper plane record (duration, distance or wingspan) or do something truly amazing with paper planes. Either way, document plane fabrication and flights. (Level 3, 30 points)
This is InterroBang’s second year, jointly sponsored by the Smithsonian Institution, Microsoft’s U.S. Partners in Learning, and Nuvana, a groundbreaking games company that wants to change the way kids learn in and out of school. (Motto: “Playing for real.”)
I’m so curious to hear what you and your students think of InterroBang that I’ll send a complimentary copy of Fires in the Mind to anyone who writes in to describe your experience.
How’s that for amazing?!